Frostgrave:Soldiers
There are numerous soldier types in Frostgrave. Each soldier type has unique set of Stats and Equipment. This list collates all soldier types, specifying their original supplement.
Name | Specialist | Move | Fight | Shoot | Armour | Will | Health | Cost | Equipment[1] | |
---|---|---|---|---|---|---|---|---|---|---|
Thug | Regular | 6 | +2 | +0 | 10 | -1 | 10 | 0 | Hand Weapon | |
Thief | Regular | 7 | +1 | +0 | 10 | +0 | 10 | 0 | Dagger | |
War Hound | Regular | 8 | +1 | +0 | 10 | -2 | 8 | 10 | Animal | |
Infantryman | Regular | 6 | +3 | +0 | 11 | +0 | 10 | 50 | Two-Handed Weapon
Light Armour | |
Man-at-Arms | Regular | 6 | +3 | +0 | 12 | +1 | 12 | 75 | Hand Weapon
Shield Light Armour | |
Apothecary | Regular | 6 | +1 | +0 | 10 | +3 | 12 | 75 | Staff
Healing Potion | |
Archer | Specialist | 6 | +1 | +2 | 11 | +0 | 10 | 75 | Bow
Dagger Quiver Light Armour | |
Crossbowman | Specialist | 6 | +1 | +2 | 11 | +0 | 10 | 75 | Crossbow
Dagger Quiver Light Armour | |
Treasure Hunter | Specialist | 7 | +3 | +- | 11 | +2 | 12 | 100 | Hand Weapon
Dagger Light Armour | |
Tracker | Specialist | 7 | +1 | +2 | 11 | +1 | 12 | 100 | Staff
Bow Quiver Light Armour | |
Knight | Specialist | 5 | +4 | +0 | 13 | +1 | 12 | 125 | Hand Weapon
Dagger Shield Heavy Armour | |
Templar | Specialist | 5 | +4 | +0 | 12 | +1 | 12 | 125 | Two-Handed Weapon
Heavy Weapon | |
Ranger | Specialist | 7 | +2 | +2 | 11 | +2 | 12 | 125 | Bow
Hand Weapon Quiver Light Armour | |
Barbarian | Specialist | 6 | +4 | +0 | 10 | +3 | 14 | 125 | Two-Handed Weapon
Dagger | |
Marksman | Specialist | 5 | +2 | +2 | 12 | +1 | 12 | 125 | Crossbow
Hand Weapon Quiver Heavy Armour | |
Bard | Standard | 6 | +2 | +0 | 11 | +4 | 12 | 100gc | Hand Weapon
Leather Armour | |
Crow Master | Standard | 6 | +0 | +0 | 11 | +2 | 10 | 100gc | Hand Weapon
Leather Armour Blood Crow Cannot Carry Items | |
Javelineer | Standard | 6 | +0 | +0 | 10 | +0 | 10 | 25gc | Javelins | |
Pack Mule | Standard | 6 | +0 | +0 | 10 | +0 | 10 | 20gc | Dagger
3 Item Slots | |
Trap Expert | Standard | 6 | +2 | +0 | 11 | +1 | 12 | 50gc | 2 Daggers
Leather Armour | |
Tunnel Fighter | Standard | 6 | +3 | +0 | 11 | +1 | 12 | 80gc | 2 Hand Weapons
Leather Armour | |
Assassin | Standard | 6 | +2 | +0 | 10 | +3 | 12 | 80gc | Hand Weapon
Poison Bonus When Supported Never a Supporting Figure | |
Demon Hunter | Specialist | 6 | 2 | 2 | 11 | 2 | 12 | Variable | Two Handed Weapon,
Crossbow, Quiver, Light Armour, Damage bonus vs Demons | |
Demonic Servant | Standard | 6 | 1 | 0 | 10 | 4 | 10 | Special | Demon,
Minor Demonic Attribute, Summoning Assistance | |
Monk | Specialist | 6 | 4 | 0 | 10 | 4 | 12 | 100 | Bladed Staff | |
Mystic Warior | Specialist | 6 | 4 | 0 | 10 | 4 | 12 | 100 | Unarmed, Magic Attacks,
No unarmed Penalties | |
Construct Familiar | Standard | 6 | 1 | 0 | 11 | 0 | 2 | Special | Constuct, Cannot Carry Treasure, Expert Climber, Construct Eye Socket | |
Construct Hound | Standard | 7 | 1 | 0 | 10 | -1 | 10 | 25 | Construct, Cannot Carry Treasure | |
Scrounger | Standard | 5 | 3 | 0 | 11 | 1 | 12 | 60 | Staff, Hand Weapon, Light Armour, Extra Black Market Roll, 20% Construct Modification Discount | |
Tinker | Standard | 6 | 2 | 0 | 11 | 1 | 10 | 25 | Hand Weapon,
+1 to Wizard casting embed enchantment and Animate Construct, Never Unarmed |
- ↑ Referred to originally as "notes" in the core rulebook, this wiki refers to this field as "equipment" for consistency.